How to Use the Luxology Model Bashing Kit for Modo to Create Stunning Sci-Fi Designs
If you are a Modo user who loves sci-fi, military, and industrial visualization projects, you might be interested in the Luxology Model Bashing Kit for Modo. This kit is a collection of hundreds of pre-built meshes and images that you can use to quickly add complex detail to your models without spending hours on modeling them from scratch.
In this article, we will show you how to use the Model Bashing Kit for Modo to create stunning sci-fi designs with speed and ease. We will also give you some tips and tricks on how to make the most of this kit and its features.
What is the Luxology Model Bashing Kit for Modo?
The Luxology Model Bashing Kit for Modo is an addon that was developed by Foundry, the makers of Modo. It is compatible with Modo 501 or later versions. It costs â¬69 and you can buy it from the Foundry website[^1^].
The kit contains 230 mesh presets, 90 image maps, utility scripts, five training videos, and two project tutorials. The mesh presets are categorized into different types of sci-fi elements, such as cockpit interiors, instrumentation panels, spaceships, moon bases, conduits, pipes, vents, wires, and more. The image maps are high-resolution textures that you can apply to the meshes or use as backgrounds. The utility scripts are handy tools that help you quickly array and add details across a surface. The training videos and project tutorials teach you how to use the kit effectively and creatively.
How to Use the Luxology Model Bashing Kit for Modo?
Using the Luxology Model Bashing Kit for Modo is very simple and fun. Here are the basic steps:
Open Modo and create a new scene or load an existing one.
Go to the Preset Browser and select the Model Bashing category. You will see all the mesh presets available in the kit.
Drag and drop any mesh preset that you like onto your scene. You can also double-click on a preset to add it to the origin of your scene.
Use the Transform tools to move, rotate, scale, and duplicate the mesh preset as you wish. You can also use the Snap tools to align the meshes precisely.
Repeat steps 3 and 4 until you have added enough detail to your model. You can mix and match different types of mesh presets to create unique combinations.
Go to the Shader Tree and select the Base Material group. You will see all the image maps available in the kit.
Drag and drop any image map that you like onto your mesh preset or onto a specific polygon selection. You can also double-click on an image map to apply it to all polygons in your scene.
Use the Texture Locator tools to adjust the position, rotation, scale, and projection of the image map as you wish. You can also use the Layer Blend Modes and Opacity sliders to control how the image map blends with the underlying material.
Repeat steps 7 and 8 until you have textured your model as desired. You can mix and match different types of image maps to create unique effects.
Render your scene using Modo's powerful rendering engine. You can also use the HDRI Environment presets from Foundry's Studio Environment Set kits[^2^] to add realistic lighting and reflections to your scene.
Tips and Tricks for Using the Luxology Model Bashing Kit for Modo
Here are some tips and tricks that can help you get more out of the Luxology Model Bashing Kit for Modo:
Use the utility scripts from the kit to speed up your workflow. For example, you can use the Array script to duplicate a mesh preset along a curve or a surface with one click. You can also use the Detail script to randomly scatter small mesh presets across a surface with one click.
Use the Mesh Paint tool to paint mesh presets onto your scene interactively. You can adjust the brush size, spacing, rotation, scale, and alignment of the meshes as you paint them.